24.6.21

MEG Maximus

 

Hi All

Had a great game of MEG Maximus on Saturday.

Medieval Frisians vs Catalan company in Greece.

If you read my reports a few days back we had a MEG Pacto game with the same enemies and we wanted to see what would happen in Maximus.

My Catalans had 7 units of Almughavars and some cavalry units (2 shooty cav and 2 charging lancers)

The Frisians had lots of Long spear infantry units 1 cavalry and some troops with bows/crossbows.

The Frisian opted to be defender and had a coast on one of the flanks he also won the scouting and I had to put 4 units first.

Turn 1

I opted to moved my line up as to take the small hill in the middle of the field. While my two units of lancers were moving in the flanks. My opponent had some problems with command cards and could not move all the units he wanted.

Turn 2

My shooty cav started taking shots at the infantry that was in front of them  (actually made 6 wounds on the two units they were facing).
Our two battle lines were in charge range after the movement phase.

Turn 3

The shooty cav continued shooting at the enemy foot.

on my left we had contact with wound on both sides. On my right I also made a charge (flank charge) with my superior Almughavars.

in the movement phase I maneuvered my lancers as to be ready for flank charges next round. Again my opponent had problems with his command cards and could not move all the units he wanted.

Turn 4

I charged with both lancer units while my opponent charged with his cav on the flank of the superior Almughavars.

In the shooting my shooty cav broke one enemy unit.

After movement and melee my enemy had lost 5 units ( 4 foot +1 cavalry).

Turn 5

We stopped the game as it was not going very well for the Frisians.

We talked about our plans and what we would have done in turn 5 but my 4 units of cavalry were free with no opponent in front of them to hit the enemy flanks.     

17.6.21

MEG Pacto


Hi All

The last of the 3 MEG Pacto Battles had the Catalan Company in Greece face off against Medieval Frisians.

The Frisians won the roll and had coastal terrain while the Catalans out scouted the Frisians.

 

The Battle was a very fast game.
Both armies moved up as fast as possible while the Catalans avoided the fortifications of the Frisians

Turn 2

The two opposing cavalry forces charged each other. The impact and the Melee saw both sides take casualties but none broke.

The Albanian Cavalry on the right of the Catalans (skilled Jav) was making problems for the Frisians.

Turn 3

The main infantry lines came in contact, The Catalans had the advantage and added to that the Shove they got turned the impact in their favor. Many Frisian units lost the second line and along with that the Long spear ability.
In the Melee that followed 5 units of Frisians broke (a combination of losses and moral tests).
Big gaps all over the Frisian line appeared and the Catalans took the field of Battle.

Pacto is a great way to get new players into MEG.
It is fast
it is deadly

While it is very close to MEG Maximus     

15.6.21

MEG Pacto

Hi All

Second MEG Pacto game and my Cyrenean Greeks faced off against Medieval Frisians.

As always I had lots of Hoplites (LS/SC) some chariots and one unit of Pike, my opponent had lots of Spearmen some archers (Crossbow, bow) and some cavalry.

My opponent won the roll off as he had a talented general in the PBS I did well and I lost the scouting.
I set up some of my units on my right (my ally first) my opponent put in his barricades and his shooters behind them so I opted to avoid that. Afterword we both set up our main battle lines. On my right I had my chariots and one unit of light foot (SUG) archers.

My plan was simple make him come to me so I don’t get in range of the artillery he had and then hit him from the side.

Turn 1

My opponent moved up with his entire army except the units in the barricade. I only moved my chariots and light foot up.


Turn 2

My chariots and the enemy cavalry came into contact in the charge phase. In the impact I rolled a skull and killed one of his cavalry units (it was a unit of 1 base), the unit next to it took a moral (KAB) test.

The battle lines closed in and charges would happen in the next round.


Turn 3

The battle lines can into contact, I started the battle from the Pikes and they gave me a shove which helped in the other battles. The wound and losses were even.
in the melee that followed we both had units break and in the end of the round thanks to moral (KAB) tests I had lost 3 units and my enemy ha 5 lost units.

Turn 4

My chariots managed to make a flank charge which broke an enemy unit and the moral (KAB) tests that followed gave me the game.

A very bloody game. My opponent had a very big army and even though I stayed away from the fortifications he still had the whole table covered.

As always with Pacto the moral (KAB) tests are brutal and can decimate an army.     

14.6.21

MEG Pacto


Hi All

Had some great Pacto games on Saturday

First up My Cyrenean Greek vs Catalan company in Greece

I Had lots of Hoplites (LS/SC/Shove) some chariots and a unit of Pike men

My opponent had lots of Almughavars and some knights.

I was out scouted and set up the first units.

As we finished the set up my left had 2 units of chariots vs 2 units of knights (one armored one protected) In the center my Hoplites and Pike faced of against the Almughavars and on my right I had my ally (Libyan) with nothing in front of him.  

Turn 1

I moved my left and my right while the Catalans moved up all along the front.

Turn 2

The knights and chariots on my left charged each other, in the center the Almughavars came close for the charge while on the right the ally moved up as to threaten the Almughavar line.

The impact and Melee of the units of cavalry was with few wounds on each side but no bases lost

Turn 3

The Almughavars charged in and in the impact some lucky shoves save my line. I started with the Pike unit which was equal with the Almughavars.
The Ally turned his chariots and my opponent had to keep 1 unit of Almughavars back as to protect the side.

In the Melee that followed I managed to destroy the unit of protected knights and my opposing chariots moved up as to threaten the side on the Almughavars

The two infantry lines had taken many wound and I lost 1 unit while the Almughavars lost 2 units. The KAB (moral) tests that followed cost me 2 more units (they had both taken wounds and the yellow KAB test took them out) while the Almughavars lost 3 more units.

Turn 4

As the Catalans were 1 unit away from breaking and I needed 3 more and as I had 2 flank charges we did the impacts and the Catalans lost the final unit needed.

 

As always Pacto is a very nice and fast game which keeps many of the Maximus concepts but is much easier (very good for new players to start the game). Or if you want to have a 3-4 game tournament in one day.
The 3 BW range for the KAB tests is very deadly and can cost you the game.


7.6.21

MEG Maximus

 

Hi All

Yesterday I visited my good friend George who is godfather to my son.
We took the opportunity to play a game of MEG Maximus (with lots of interruptions)

I had my Later Northern Song with me, lots of mix foot PA/crossbow and few cav bow

George used later 100 year war English with Burgundian ally, lots of longbow men + knights

I won the roll, pbs, scouting and plains it was with minimum terrain.

George dismounted the Burgundians and along with his men at arms made a very strong line on fully armored foot, longbow men were on my left (2 mounted units and 3 dismounted) and one English mounted knight was behind them as well as some bill men.

I put my infantry in line opposite to George’s line and behind them some Bolt shooters, on my left I had infantry and all my cavalry as to try and flank him (not good idea).   

Turn 1

We started off by moving up to come in bow range (I was a bit afraid of the fully armored foot). So only on my left did we get in range for shooting.

We had a pause in the game as my son wanted to take a swim in the poll and after a short dive in the poll we resumed.

Turn 2

We both took shoots at each other on my left and afterwards continued moving.

Turn 3

George charged with all 3 of his fully armored foot. My shooting at chargers was not very good (white dice with S=W) and they all came in contact even though they started at +2 BW away.


The impact battle was equal (green vs green dice) but in the Melee George better armor and 2hc weapon started giving him the advantage (thankfully for me I had made some wounds).

The shooting was with mediocre results for both sides.

And we both moved as to be ready to take advantage of any units braking.

We stopped to eat

Turn 4

The Bill men charged in as well.
I had one of my cavalry (5 bases strong) charge at George’s knights from the flank and a tug of longbow men from the front. I only needed to move less than 1 BW so I was confident but that was not to be the group took 5 hits from 3 dice and was wiped out.

The shooting contained to be mediocre.   

At this point my son was a bit tiered so we called the game.

George had taken 4 of my Tugs and was close to take 2 more and break me

I had taken 3 of Georges Tugs and only 2 of his were close to breaking.

1.6.21

MEG Maximus

 

Hi All

Had another game of MEG Maximus on Sunday

My Later Northern Song faced off against Medieval Scottish

 I used Lots of mix tugs (PA/Crossbow), 2 tugs Cavalry with bow, and a sug of artillery

My opponent had a very large army (13 Tugs most of them with 9 bases each)

I won both in the PBS (7 cards for me vs 5 for the Scots) and Scouting



I opted for minimal terrain on the table as I was more maneuverable.

The enemy set up with a line of Long spearmen Tugs in the middle, 2 tugs of longbow men on my left and the ally on my right
I places my foot in a line opposite to his and my cavalry on my right the artillery (bolt throwers) was behind my foot as to take shoots.

Turn 1

The enemy started by moving his line forward as much as possible I countered by moving my foot as to be within firing range. On my right the ally moved out of the terrain as to cover the advance on the middle but this exposed him to my cavalry which I moved as to be in firing range.

Turn 2

No charges (only the allied loose foot could charge my cavalry).

I started shooting (35 white dice per turnJ) and some casualties were taken.

 My opponent moved his foot all along the center which I countered by falling back all along the center (having 1 talented + 3 competent professional commanders helps). The same happened with my cavalry.

Turn 3

No charged again (my opponent wanted to charge but we were at 2+ BW and he did not have good cards for the prompt through fire)
I started shooting again (35 more white dice) and more loses of bases from my opponent.

He moved forward again and I fell back again (having the professional CinC give 1 card to the other generals when needed helped me I the battle).


I managed to maneuver one of my cavalry tugs to get behind his line of long spears.

He actually started having problems with his cards as it was draining them with the prompt through fire.

Turn 4

I charged with my cavalry in to the rear of the spearmen, the enemy Loose foot charged my cavalry in the open and 3 tugs of long spears charged my battle line (in various places) contacting some tugs.
My shooting to receive chargers was average (S=W for the crossbowmen).
The cavalry which charged into a battered tug decimated it.  
My foot performed averagely in the impact (green vs green)

After impact the rest of my army shoot at whatever it could and then fell back in the middle (only unengaged units).

The melee that followed saw 3 more enemy tugs brake (they had taken 2-3 base loses from the shooting prior to cc).

The loose foot fighting cavalry in the open held their ground (to my amazement)

Turn 5

My enemy having lost 4 tugs and having taken base loses in my tugs from the shooting my opponent surrendered.

 

We had a very nice talk afterwards and it was my opinion that the fact that he did not have many command cards cost him the game if you add the fact that the generals were instinctive it got to a point that the longbow men did not move after turn 1 and his battle line got fragmented from the loss of movement from the shooting that could not be recovered.