Showing posts with label World War 2. Show all posts
Showing posts with label World War 2. Show all posts

22.10.15

Pz8

Pz8



Hi all
Had another great game of Pz8 a few days back


The US army attacked a German position


The US had 3 Armored Divisions + 1 armored division in reserve while the Germans had 3 depleted Pz Grenadier divisions


The game was actually very interesting (I stopped taking pictures at some point)


The Germans had each of their divisions around a strong point (Hill in the center and two town)


The US attacked each position with one division and actually managed to take the two towns


But the German hill could not be taken  
Great fun hope to have another game next week 

10.9.15

Pz8

Pz8


Hi all 

I havent posted for a few weeks but Iv been playing games so Pz8 
I first got the rules a few years back and have been playing Balkan wars with them but my friend Pz Takis wanted us to try the WW2 divisional rules again so I put together a small ( 4 Divisions) game 

Its 1944 the Allies are in France and the Germans are trying to stop them from taking a towns.


The Germans have 1 Infantry Division (Poor) mostly eastern ex prisoners (6 Inf battalions and 3 Art battalions) with which they are holding the town and crossroads.



One Armored German Division (2 Pz battalions, 3 Pz Grenadier battalions & 2 Art battalions) will be rolling to see if it enters as to reinforce them. 


The US on the other hand have 2 Armored Divisions (4 Tank battalions, 3 Mech inf battalions & 2 Art battalions each) entering from the other edge of the map 


In the first turns the US move closer to the town and get in positions to attack 



The German Artillery tries to slow the US down but 3 1s are never good 


On turn 4 the US start their assault on the town and battles start all around 


I used small die to keep track of each bases hits 


The US forces using their supirior numbers are having no problem clearing the town and the crossroads 


but then the German reinforcements arrive and attack the US northern forces




The battle in the north is fierce but the German Armor is Elite (+1 to all combat and moral rolls) and it starts to get an advantage just in time as the town is almost out of defenders 


A few turn after that Both commander start pulling their forces back as to regroup and repair 
We both had lots of fun with the game. The US forces had the upper hand until the German armor arrived.

The rules are very nice and produce an realistic outcome.
We will be using them again in the future 


3.2.14

PanzerFaust (20mm figs) 2 AAR

PanzerFaust (20mm figs) 2 AAR 



Hi all this weekend we had 2 games of Panzerfaust ww2 (20mm) 
I had arraigned a game with my friend Alex (1943 Italians vs French colonial Troops) but he called and told me he would be late so my friend Dimitris stepped in his USSR troops would defend vs my Italians (1500pts vs 750pts)



The Italian force
1x BERSAGLIEN MOTORISED INFANTRY Company (regular)
1x SELF PROPELLED Company with attached BERSAGLIEN MOTORISED INFANTRY platoon (conscript)  




The USSR
1x Soviet Rifle Company with attached 2x Zis3 guns (conscript)



The scenario was attack defend and the USSR set up in 2/3 of the table the Italians came in from their base line.

 Dimitris set up one platoon on each of the OBJ and the third was in reserve in a wood between the two OBJ his plan was simple hit them hard before they get close he had 2x Zis3 guns and 3x ATR as well as all his infantry with Molotov cocktails



My plan was to attack the hill on the left with my mech infantry and surround the town with my tanks and make ruble of it



I started of well with hi order dice. I used the woods to cover my attack.
The party started as I got close around the hill a firefight started with my foot moving closer and closer to the hill



On the town the plan was not going well my tanks started tanking hits from the ATRs in the houses and one Zis gun in the wood. I dismounted my one infantry platoon with the tanks and moved them in



After 2 hours of fighting my troop took the hill making the enemy troops run for it. On the town front I made the mistake of attacking the town with my tank (big no no) and I lost about 3 out of the 7 I had in the test that followed I rolled 1 and 2 and my Tanks run for it as well
At the end we each held one OBJ and had about 40% loses each 



27.1.14

PzFaust (WW2 20mm)

PzFaust (WW2 20mm) 


Hi all another weekend another game
This time we played Panzer Faust (WW2 20mm) rules

The Battle was an encounter (as per the rules) 1944on one side was the

ARMY of Farmers and workers  
1x Infantry Company  (about 30 bases) and attached 2x Su-152 Conscript reliable
1x Self propelled Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable



Vs

The Huns
1x Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength Panzer Company (3x Panthers) Veteran Elite



As per the rules each turn each company roles a orders dice (1 D6) and that is how many orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and players alternate moving companies (conscripts go first and so on)



We had 3 Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR plan called for the infantry to go for the hill and the forest while the Tanks went for the farm. As all of the USSR was conscript they moved first along with the German infantry, this gave the German commander an advantage as his Veteran tanks always moved at the end and he had an idea of what his enemy wanted to do so the German tanks went for the farm as well.



After a few turns of movement a fire fight started on the left of the battlefield as the 3 Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76 on hull down position on a hill overlooking the farm and ordered the rest to charge in.



The outcome was a first for us (we had never seen this in any rules we have played) after many round of shooting 2 Panthers had lost their main guns but were still operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one fully operational (Su-76 hidden behind the farm). The German commander who was left with only one Panther had managed to pass all his tests (as had the soviet) and was starting to brake off with his wounded Panthers.



On the other side of the table the infantry was moving very slowly and never managed to come to contact although the Su-152 that were attached to the soviet infantry managed to fire a few shoot at the German foot causing some casualties      



In conclusion it was a very good game full of suspense. We will certainly have a few more games in the coming weeks. But we need to get transports for our infantry so it can get close to the Obj fast 


3.5.13

WWII 10mm Collection

Here some stuff of my 10mm WWII large collection (Pendraken and Miifigs):

Soviets on the move!
T-26 and BT-5/ 7 Light Tanks
SU-76, T-34 and KV-1 
KV-85 and JS2
Soviet Assault Guns
Panther, Jagdpanther and Truck
Sdkfz and PzIVs
German soft skins
German Command Post and Field Aid Post
Germans in a village






12.4.13

WW2x2


World War 2 Battles!
On Saturday 13 April at Strategikon Club of Athens we are going to play 3 Battles with 6mm and 20mm figures with Shaun's Travers rules set WW2x2. The battles are starting at 10:00 but not so...sharp!