28.9.21

MEG Maximus (LNS vs French Ordonnance)

Hi All

Even though I wanted I could not make it to the LGT to play MEG.

So I had a game of MEG Maximus with a good friend.

My Later Northern Song vs French Ordonnance.

My opponent had 4 units of 6 superior knights that could dismount if needed, he also had about 5 units of archers (4 units Longbow with stakes)

I had my usual mix of foot with some cavalry and artillery.

He won the PBS roll and I won the scouting.

I put my cavalry on my left (in some bad going) and then my infantry. My opponent had all his foot on my right while most of his cavalry (knights) was on my left.

Turn 1

I used the more cards I had to make my opponent move first. Then I double move my cavalry as to threaten the exposed side of the knights.

Turn 2

We had some shooting with only minor wounds.

Again I used my cards to make the opponent move first and then I moved my units in the positions I wanted. One of my cavalry was in place for a flank charge by now

Turn 3


I charged in with my cavalry while 2 units of my opponent’s knights charged into my infantry line. I actually caused some wound with my shooting (black dice).

The battle that followed was in favor of the knights but it was a slow process.

The rest of the armies shoot at each other with little effect.
In the maneuvering phase I moved units into position to be able to charge the side of the knights that were fighting the infantry.

My cavalry broke off from the battle with the knights

Turn 4

I charged the side of the knights fighting my infantry just in time as I was close to breaking.

The shooting again was not very good but one enemy unit was taking some wounds.

In the battles that followed 1 unit of knights broke from the flank charge, and the second knight was about to break as well.

Turn 5

The enemy knights in the far right charged my cavalry (which stood to fight).

While I concentrated my shooting on enemy foot units one wound from breaking

By the end of the shooting and fighting of round 5 I had lost 2 units of cavalry while my enemy had lost a further 4 units (2 foot and 2 knights).

With him loosing 5 units his army broke and I won the game.

The knights with the armored horses proved a formidable opponent and had my friend protected their flanks they would have surly broke through my foot.

The Longbow men with stakes is another very good option although it makes no difference vs the Song which are foot shooty heavy as well.

I have actually made a later 100Y war English army (5 units of longbow men) and will start to test them out shortly   

21.9.21

MEG Maximus (LNS vs Venetian)

Hi All

More battle from my summer exploits

The Later Northern Song found themselves in Venice.

I have analyzed my LNS list many times so I will look at the Venice list.

My opponent had 3 units of 8 bases crossbowmen (all had SC or Pavice) some knights and some units of foot with short spears.

I won the scouting so my opponent put his crossbow units first, at that point I decided I would focus my cavalry to charge the crossbowmen while my foot would support the effort.

As my opponent was an experienced war gamer he put a unit of knights behind the crossbowmen just in case I broke through.

Turn1

We both maneuvered as to get in place for shooting and charges. I kept my cavalry just outside of 4bw from the enemy crossbowmen, I had a red card and planned to charge next turn and to use the card if needed to prompt through fire.

Turn 2

I charged in with 2 units of cavalry on the 2 enemy crossbowmen (thankfully I had the red card) and contacted.
In the combat that followed I scored 1 wound with 6 yellow dice and my opponent got one hit per unit with white dice.

The shooting was mediocre and we continued the maneuvering of our forces

The combat was better for my cavalry and I started causing problems for the crossbow unis  

Turn 3

My opponent charged in with his spear units taking some hits from the shooting

In the combat we were equal so green dice for both of us (he was a bit luckier)

The shooting was again in my favor.

The cavalry broke one unit of enemy crossbowmen, while my foot broke one enemy foot unit.

Turn 4

My opponent’s knights behind the crossbowmen charged my cavalry (the unit that broke the enemy crossbow) and I opted to stay and receive the charge, some more units charged each other.

Again I was the only one with shooting

The combat was fierce and I lost the cavalry fighting the knights but I broke the other crossbowmen with my other cavalry and another enemy foot unit

Turn 5

By not my enemy had lost 4 units and I need another one to win.

So he charged all free units (some knights).

I lost the second cavalry to enemy knights in the charge phase so I had lost 3 units (I also had 4 units 2 wounds from braking).

In the shooting phase I managed to take the last unit I needed to win the game.

It was very close especially my 4 units that were 2 wound from braking were a game changer. 

20.9.21

MEG Maximus (LNS vs M. German)


Hi All


Another battle report from the summer.

Later Northern Song vs Medieval Germans.

My army as usual had lots of mix foot infantry and a few cavalry

My opponent had knights that could dismount, crossbowmen, Military order knights and some foot.

The terrain favored my opponent a bit as he had two pieces of terrain on each of his sides, he set up using some loose foot to hold the terrain and the knights in the middle.

I put my foot in my usual line and my cavalry on my left.

Turn 1

Both of us started moving and trying to make our opponent move as to get in position for shooting.

Turn 2

We had the first shooting from both sides (I had more shoots and thus made a few more hits)

We continued the maneuvering and I started falling back in some areas as to keep the distance from the enemy.

Turn 3

We had the first charge of the game and we continued the shooting.

My shooting on my right had started to show results as some enemy units were starting to have problems.

Turn 4

Some more charges from the Germans and one countercharge from me, as well as more shooting

The enemy to my right had started to crumble while my two cavalry units on my left stood to receive a charge from some knights J


Turn 5

The last round of the game and I managed to break the enemy army. I had lost 3 units in the battle and my opponents had put up a great fight. But with his left gone it was over.

 

The Battle showed me some thighs I usualy don’t use.

-          The countercharge and interception charge is very useful

-          Charging with knights vs infantry and then breaking of again is good especially vs mix foot if it loses the front rank 

13.9.21

MEG Pacto Sassanid vs Byzantine

 

Hi All


As I was on summer holidays I have a few games I played and have not put on the blog.

First up a game o MEG Pacto
My Sassanid Persian vs Nikiphorian Byzantine

I had a very nice mix of cataphracts, bow cav and elephants as well as a heavy foot ally

My opponent had lots of mix foot, good cavalry and some other foot for terrain.

We set the PBS and I was defender while some terrain was on the battlefield.

In the center I had my foot (ally) while the elephants and most of the cavalry was on my right opposite to the byzantine cavalry, on my left I had 2 units of cavalry only vs some enemy foot.


We started and the enemy on my left pushed forward, while I pressed with my right.
A gap was created in my enemy’s line exactly where my elephants were going to pass from
J

A few charges were made on my left and I skirmished trying to gain time as my right could charge and my center could do the same.

I finally charged on the right and started picking of units.

In the center the mixed foot could not stand vs the ally foot, but the Varangian guard did it by itself (it took out 3 of my units all in the center including a unit of elephants).

By the end I had lost 3 units (all from the Varangian) and I broke the enemy army.

A great game and Takis my opponent was very impressed with the Varangian guard and the damage they caused