8.10.14

22.7.14

Magic the Gathering last Saturday


Hi all 


For the last few weeks we have been playing lots (and i mean lots) of MTG games at the club 

So last Saturday about 6-7 us got together and played MTG
The decks are listed below (if I remember correctly) all are Modern

Mono red Goblin deck (me)  
Goblin Rabblemaster - M15 Spoiler
20 land 
4 Obelisk of Urd 
4 Door of Destine 
2 Hall of Triumph
4 Spikeshot Elder 
4 Goblin Rabblemaster 
4 Krenko's Command 
4 Goblin Shortcutter 
4 Dragon Fodder 
4 Frenzied Goblin 
4  Foundry Street Denizen 
2 Skinbrand Goblin 


Eldrazi deck (big creatures lots of annihilation)

White/Blue (flying deck)

Red/Black (fast and furious)

Mono white (token deck)

Mono Green

Mono Black


So with started with a multiplayer game, it had lots ups and downs but in the end the Eldrazi won the game. The highlight was when 3 Eldrazi creatures with 10 annihilation toke on the token deck which had 10-14 token soldiers on the field (ha ha ha)
Then we went on to have some 1 vs 1 games
First up were my Goblins vs the Eldrazi.
1.       I drew 3 land, 1 door of destine, 1 obelisk of Urd, 1 Goblin rabblemaster, 1 Spikeshot Elder.
I won (he drew land hahaha) and played land + Spikeshot.
He played land and an artifact (which lets him search his deck for a card blabla).
 I played another land and drew Krenko’s command and played it I also attacked for I with the spikeshot.
He played another land and used his artifact to get a land (he had those lands that favor the Eldrazi and are If you have one of each on the field they get more mana per land)
I played a third land drew land and tapped my 3 goblins to put in the Obelisk (all creaturs got +2/+2)
He played his third land (the one he got with the artifact) and from what I could see he had 3 land that gave him about 7 mana (his cheapest creature had 8 mana cost)
I played my fourth land drew Goblin shortcutter and played door of destiny, I attacked with my 3 goblins for 9 damage so he was down to 10
He played a land and put in an Eldrazi creature with 8/8 or something like that with 2 annihilation.
I played my shortcutter  and the door got a counter so all Goblins had +1/+1 from the door and +2/+2 from the Obelisk, I attacked with 3 Goblins for 12 damage he blocked one and killed it so I passed 8 damage (he was down to 2 damage)
He played a land and another big creature (this one with 3-4 annihilation)
So it was my turn I had 3 Goblins with 4/4 each he was down to 2 life and he had 2 creatures. He gave me the game.

Games 2 and 3 went his way as he got his creatures in faster than I could damage him but that’s life 

2.4.14

MTG one day Open tournament

MTG one day open tournament 



For any info contact John Fasoulas: fasoulasj@yahoo.gr 


3.2.14

PanzerFaust (20mm figs) 2 AAR

PanzerFaust (20mm figs) 2 AAR 



Hi all this weekend we had 2 games of Panzerfaust ww2 (20mm) 
I had arraigned a game with my friend Alex (1943 Italians vs French colonial Troops) but he called and told me he would be late so my friend Dimitris stepped in his USSR troops would defend vs my Italians (1500pts vs 750pts)



The Italian force
1x BERSAGLIEN MOTORISED INFANTRY Company (regular)
1x SELF PROPELLED Company with attached BERSAGLIEN MOTORISED INFANTRY platoon (conscript)  




The USSR
1x Soviet Rifle Company with attached 2x Zis3 guns (conscript)



The scenario was attack defend and the USSR set up in 2/3 of the table the Italians came in from their base line.

 Dimitris set up one platoon on each of the OBJ and the third was in reserve in a wood between the two OBJ his plan was simple hit them hard before they get close he had 2x Zis3 guns and 3x ATR as well as all his infantry with Molotov cocktails



My plan was to attack the hill on the left with my mech infantry and surround the town with my tanks and make ruble of it



I started of well with hi order dice. I used the woods to cover my attack.
The party started as I got close around the hill a firefight started with my foot moving closer and closer to the hill



On the town the plan was not going well my tanks started tanking hits from the ATRs in the houses and one Zis gun in the wood. I dismounted my one infantry platoon with the tanks and moved them in



After 2 hours of fighting my troop took the hill making the enemy troops run for it. On the town front I made the mistake of attacking the town with my tank (big no no) and I lost about 3 out of the 7 I had in the test that followed I rolled 1 and 2 and my Tanks run for it as well
At the end we each held one OBJ and had about 40% loses each 



27.1.14

PzFaust (WW2 20mm)

PzFaust (WW2 20mm) 


Hi all another weekend another game
This time we played Panzer Faust (WW2 20mm) rules

The Battle was an encounter (as per the rules) 1944on one side was the

ARMY of Farmers and workers  
1x Infantry Company  (about 30 bases) and attached 2x Su-152 Conscript reliable
1x Self propelled Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable



Vs

The Huns
1x Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength Panzer Company (3x Panthers) Veteran Elite



As per the rules each turn each company roles a orders dice (1 D6) and that is how many orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and players alternate moving companies (conscripts go first and so on)



We had 3 Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR plan called for the infantry to go for the hill and the forest while the Tanks went for the farm. As all of the USSR was conscript they moved first along with the German infantry, this gave the German commander an advantage as his Veteran tanks always moved at the end and he had an idea of what his enemy wanted to do so the German tanks went for the farm as well.



After a few turns of movement a fire fight started on the left of the battlefield as the 3 Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76 on hull down position on a hill overlooking the farm and ordered the rest to charge in.



The outcome was a first for us (we had never seen this in any rules we have played) after many round of shooting 2 Panthers had lost their main guns but were still operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one fully operational (Su-76 hidden behind the farm). The German commander who was left with only one Panther had managed to pass all his tests (as had the soviet) and was starting to brake off with his wounded Panthers.



On the other side of the table the infantry was moving very slowly and never managed to come to contact although the Su-152 that were attached to the soviet infantry managed to fire a few shoot at the German foot causing some casualties      



In conclusion it was a very good game full of suspense. We will certainly have a few more games in the coming weeks. But we need to get transports for our infantry so it can get close to the Obj fast 


20.1.14

FFT3 (MODERN) AAR

FFT3 AAR



Last Saturday we had another game of FFT3 (Modern). The scenario was loosely based on the 1990s friction between Russia and Ukraine concerning the naval bases of the former USSR.

In our scenario Russia took the bases with special forces and attacked to make a buffer.

The Russian infantry attacking

The forces
Russia good
2 light para battalions (Inf)
2 para assault battalions (BMD + Inf)
Rocket launchers in support
Ukraine fair
3 BTR rifle battalions (BTR + Inf)

The Ukrainian Reservs

As we set up the Board the Ukrainian commander seeing his 3 OBJ (2x Towns + 1 Hill) decided to put 1 battalion in each town and to keep the third in reserve close to the hill. The Russians on the other hand decided to attack the Town close to the hill with their infantry and use the BMD battalions to attack the further most town.

The Russian attack from two sides 

As the assault (BMD) battalions attacked the Russian art fired a few smoke rounds to cover their move.
When they were close the infantry disembarked and they all assaulted the Town. Both sides put up a good fight in the Town but after a few rounds the Ukrainians gave way, the Russian losses were substantial.


The assault battalions then turned and started to go for the hill. The Ukrainian commander seeing this ordered his reserve battalion to disembark its troop on the path of the incoming BMDs. The battalion ATGMs started to take shots at the incoming Russians taking out a few BMDs.

The aatck on the first Town

Finally the Russian infantry battalions started to assault the second Town. The Ukrainians against all hope held the Town until the end of the game.  


The attack on the first Town

When we finished the game each had a town and the Ukranians held the hill, but they (Ukrainian) had lost 1+3/4 battalions.

The Ukranians



9.1.14

FFT 3 (Modern) Campaign


FFT 3 (Modern) Campaign

1983


The USSR is advancing in all fronts the NATO forces are under immense pressure. The NATO SHAPE (supreme headquarters allied powers) decides that an attack must be made in order for the pressure to be relieved on the other fronts.



The place is the Crimean peninsula deep behind enemy territory. The force that will be used is a mix of USMC battalions and regular W. German army units.

The goal is to capture the peninsula and hold it. So as to force the enemy to bring forces from other fronts to re take it. And finally to break off via the sea.

The combatants:
1. USSR special forces
2. E. German Reserve forces
3. USMC
3. W. German

8.1.14

FFT 3 AAR

FFT3 AAR





A few days back a friend and I played a FFT3 WWII points based game.

The game was set in 1944.


The opponents USSR vs Germans


We wanted to try out the point system so we both made our lists at 2500 pts and each one could pick whatever he wanted but no more than 3 air units.


I went with the USSR and picked 3 Brigades (Horde player) 1x Tank Brigade (fair), 1x RS Inf Brigade (fair), 1x Cav Brigade (with attached IS-2 battalion) (good) and 2 air units (rockets and cannons).
My opponent (Panzer Takis) picked 1x Hv Tank Battalion (9 Tiger tanks) (good) 1x Panzer Battalion (6 Panthers) (good) and 3 air units (cannons).


 The game was an encounter and as we set up Panzer Takis was not very happy with his choice of units. We had 3 Obj (2 towns and a road junction) all along the center line of the table.


My plan was simple use one brigade to get each Obj and hold it. Panzer Takis still in shock from the army lists went for the central town with both battalions and hoped for the best.


The first 2 round went by fast as both opponents used strategic move to go for the Obj. but the USSR due to the fast moving units it had especially in the center (T-34s) got to all of the Obj first.


The Luftwaffe and Soviet air force were fighting over the battlefield and the first plane to arrive was a Soviet one that due to bad luck (die roll) dint hit any of the 3 Panthers in tis cannons path.



Panzer Takis was steadily advancing for the central town and I dicided to put the tank brigades SMG battalion in the town and start pull the T-34s back as they were no match for the Tigers and Panthers in open ground. I also started sending units from the two other Obj to support the center (Is-2 and some Inf)


The IS-2 started to hit the German tanks from the side while the 76mm & 45mm ATGs from the town also shot at them (the ATG were not a match for the Panzers heavy armor)


Finally Panzer Takis came close to the town and started firing at the inf inside. Unfortunately for him the Soviet infantry charged out and took out some tanks


By then the Panther battalion had taken casualties and had to make a test which it failed and Panzer Takis having lost 2 Tigers as well called the game.
I think Panzer Takis will start getting more infantry in his lists after this game.