8.10.14
22.7.14
Magic the Gathering last Saturday

Hi all
For the last few weeks we have been playing lots (and i mean lots) of MTG games at the club
So last
Saturday about 6-7 us got together and played MTG
The decks
are listed below (if I remember correctly) all are Modern
Mono red
Goblin deck (me)
20 land
4 Obelisk of Urd
4 Door of Destine
2 Hall of Triumph
4 Spikeshot Elder
4 Goblin Rabblemaster
4 Krenko's Command
4 Goblin Shortcutter
4 Dragon Fodder
4 Frenzied Goblin
4 Foundry Street Denizen
2 Skinbrand Goblin
Eldrazi
deck (big creatures lots of annihilation)
White/Blue (flying
deck)
Red/Black (fast
and furious)
Mono white
(token deck)
Mono Green

Mono Black
So with
started with a multiplayer game, it had lots ups and downs but in the end the
Eldrazi won the game. The highlight was when 3 Eldrazi creatures with 10 annihilation
toke on the token deck which had 10-14 token soldiers on the field (ha ha ha)
Then we went
on to have some 1 vs 1 games
First up were
my Goblins vs the Eldrazi.
1. I drew 3 land, 1 door of destine, 1 obelisk
of Urd, 1 Goblin rabblemaster, 1 Spikeshot Elder.
I won (he drew land hahaha) and played land + Spikeshot.
He played land and an artifact (which lets him search his deck for a
card blabla).
I played another land and drew
Krenko’s command and played it I also attacked for I with the spikeshot.
He played another land and used his artifact to get a land (he had those
lands that favor the Eldrazi and are If you have one of each on the field they
get more mana per land)
I played a third land drew land and tapped my 3 goblins to put in the
Obelisk (all creaturs got +2/+2)
He played his third land (the one he got with the artifact) and from
what I could see he had 3 land that gave him about 7 mana (his cheapest
creature had 8 mana cost)
I played my fourth land drew Goblin shortcutter and played door of
destiny, I attacked with my 3 goblins for 9 damage so he was down to 10
He played a land and put in an Eldrazi creature with 8/8 or something
like that with 2 annihilation.
I played my shortcutter and the
door got a counter so all Goblins had +1/+1 from the door and +2/+2 from the
Obelisk, I attacked with 3 Goblins for 12 damage he blocked one and killed it
so I passed 8 damage (he was down to 2 damage)
He played a land and another big creature (this one with 3-4 annihilation)
So it was my turn I had 3 Goblins with 4/4 each he was down to 2 life
and he had 2 creatures. He gave me the game.
Games 2 and 3 went his way as he got his
creatures in faster than I could damage him but that’s life
2.4.14
3.2.14
PanzerFaust (20mm figs) 2 AAR
PanzerFaust (20mm figs) 2 AAR
Hi all this weekend we had 2 games of Panzerfaust ww2 (20mm)
I had arraigned a game with my friend Alex (1943 Italians vs French
colonial Troops) but he called and told me he would be late so my friend
Dimitris stepped in his USSR troops would defend vs my Italians (1500pts vs
750pts)
The Italian force
1x BERSAGLIEN MOTORISED
INFANTRY Company (regular)
1x SELF
PROPELLED Company with attached BERSAGLIEN MOTORISED INFANTRY platoon (conscript)
The USSR
1x Soviet Rifle
Company with attached 2x Zis3 guns (conscript)
The scenario was
attack defend and the USSR set up in 2/3 of the table the Italians came in from
their base line.
Dimitris set up one platoon on each of the OBJ
and the third was in reserve in a wood between the two OBJ his plan was simple
hit them hard before they get close he had 2x Zis3 guns and 3x ATR as well as
all his infantry with Molotov cocktails
My plan was to
attack the hill on the left with my mech infantry and surround the town with my
tanks and make ruble of it
I started of
well with hi order dice. I used the woods to cover my attack.
The party
started as I got close around the hill a firefight started with my foot moving
closer and closer to the hill
On the town
the plan was not going well my tanks started tanking hits from the ATRs in the
houses and one Zis gun in the wood. I dismounted my one infantry platoon with
the tanks and moved them in
After 2 hours
of fighting my troop took the hill making the enemy troops run for it. On the
town front I made the mistake of attacking the town with my tank (big no no)
and I lost about 3 out of the 7 I had in the test that followed I rolled 1 and
2 and my Tanks run for it as well
At the end we
each held one OBJ and had about 40% loses each
27.1.14
PzFaust (WW2 20mm)
PzFaust (WW2 20mm)
Hi all
another weekend another game
This time
we played Panzer Faust (WW2 20mm) rules
The Battle
was an encounter (as per the rules) 1944on one side was the
ARMY of
Farmers and workers
1x Infantry
Company (about 30 bases) and attached 2x
Su-152 Conscript reliable
1x Self propelled
Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable
Vs
The Huns
1x
Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength
Panzer Company (3x Panthers) Veteran Elite
As per the
rules each turn each company roles a orders dice (1 D6) and that is how many
orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and
players alternate moving companies (conscripts go first and so on)
We had 3
Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR
plan called for the infantry to go for the hill and the forest while the Tanks
went for the farm. As all of the USSR was conscript they moved first along with
the German infantry, this gave the German commander an advantage as his Veteran
tanks always moved at the end and he had an idea of what his enemy wanted to do
so the German tanks went for the farm as well.
After a few
turns of movement a fire fight started on the left of the battlefield as the 3
Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76
on hull down position on a hill overlooking the farm and ordered the rest to
charge in.
The outcome
was a first for us (we had never seen this in any rules we have played) after
many round of shooting 2 Panthers had lost their main guns but were still
operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one
fully operational (Su-76 hidden behind the farm). The German commander who was
left with only one Panther had managed to pass all his tests (as had the
soviet) and was starting to brake off with his wounded Panthers.
On the
other side of the table the infantry was moving very slowly and never managed
to come to contact although the Su-152 that were attached to the soviet
infantry managed to fire a few shoot at the German foot causing some casualties
In conclusion it was a very good game full of suspense.
We will certainly have a few more games in the coming weeks. But we need to get
transports for our infantry so it can get close to the Obj fast
20.1.14
FFT3 (MODERN) AAR
FFT3 AAR
Last
Saturday we had another game of FFT3 (Modern). The scenario was loosely based
on the 1990s friction between Russia and Ukraine concerning the naval bases of
the former USSR.
In our scenario
Russia took the bases with special forces and attacked to make a buffer.
| The Russian infantry attacking |
The forces
Russia good
2 light
para battalions (Inf)
2 para
assault battalions (BMD + Inf)
Rocket
launchers in support
Ukraine fair
3 BTR rifle
battalions (BTR + Inf)
| The Ukrainian Reservs |
As we set
up the Board the Ukrainian commander seeing his 3 OBJ (2x Towns + 1 Hill) decided
to put 1 battalion in each town and to keep the third in reserve close to the
hill. The Russians on the other hand decided to attack the Town close to the
hill with their infantry and use the BMD battalions to attack the further most
town.
| The Russian attack from two sides |
As the
assault (BMD) battalions attacked the Russian art fired a few smoke rounds to
cover their move.
When they
were close the infantry disembarked and they all assaulted the Town. Both sides
put up a good fight in the Town but after a few rounds the Ukrainians gave way,
the Russian losses were substantial.
The assault
battalions then turned and started to go for the hill. The Ukrainian commander
seeing this ordered his reserve battalion to disembark its troop on the path of
the incoming BMDs. The battalion ATGMs started to take shots at the incoming Russians
taking out a few BMDs.
| The aatck on the first Town |
Finally the
Russian infantry battalions started to assault the second Town. The Ukrainians
against all hope held the Town until the end of the game.
| The attack on the first Town |
When we
finished the game each had a town and the Ukranians held the hill, but they
(Ukrainian) had lost 1+3/4 battalions.
| The Ukranians |
9.1.14
FFT 3 (Modern) Campaign
FFT 3 (Modern) Campaign
1983
The USSR is advancing in all fronts the NATO forces are under immense pressure. The NATO SHAPE (supreme headquarters allied powers) decides that an attack must be made in order for the pressure to be relieved on the other fronts.
The place is the Crimean peninsula deep behind enemy territory. The force that will be used is a mix of USMC battalions and regular W. German army units.
The goal is to capture the peninsula and hold it. So as to force the enemy to bring forces from other fronts to re take it. And finally to break off via the sea.
The combatants:
1. USSR special forces
2. E. German Reserve forces
3. USMC
3. W. German
8.1.14
FFT 3 AAR
FFT3 AAR
A few days
back a friend and I played a FFT3 WWII points based game.
The opponents
USSR vs Germans
We wanted
to try out the point system so we both made our lists at 2500 pts and each one
could pick whatever he wanted but no more than 3 air units.
I went with
the USSR and picked 3 Brigades (Horde player) 1x Tank Brigade (fair), 1x RS Inf
Brigade (fair), 1x Cav Brigade (with attached IS-2 battalion) (good) and 2 air
units (rockets and cannons).
My opponent
(Panzer Takis) picked 1x Hv Tank Battalion (9 Tiger tanks) (good) 1x Panzer
Battalion (6 Panthers) (good) and 3 air units (cannons).
The game was an encounter and as we set up
Panzer Takis was not very happy with his choice of units. We had 3 Obj (2 towns
and a road junction) all along the center line of the table.
My plan was
simple use one brigade to get each Obj and hold it. Panzer Takis still in shock
from the army lists went for the central town with both battalions and hoped
for the best.
The first 2
round went by fast as both opponents used strategic move to go for the Obj. but
the USSR due to the fast moving units it had especially in the center (T-34s)
got to all of the Obj first.
The Luftwaffe
and Soviet air force were fighting over the battlefield and the first plane to
arrive was a Soviet one that due to bad luck (die roll) dint hit any of the 3
Panthers in tis cannons path.
Panzer
Takis was steadily advancing for the central town and I dicided to put the tank
brigades SMG battalion in the town and start pull the T-34s back as they were
no match for the Tigers and Panthers in open ground. I also started sending
units from the two other Obj to support the center (Is-2 and some Inf)
The IS-2
started to hit the German tanks from the side while the 76mm & 45mm ATGs
from the town also shot at them (the ATG were not a match for the Panzers heavy
armor)
Finally Panzer
Takis came close to the town and started firing at the inf inside. Unfortunately
for him the Soviet infantry charged out and took out some tanks
I think Panzer Takis will start getting more infantry in his lists after this game.
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