13.9.15

V&B campaign (Second AAR)

V&B


Hi all

A few weeks back we played the second game of our V&B campaign (dint have time to post it)
So here we go

The French are attacking the Prussians this time and having to pass a river to do so (xaxaxa)


The game started with the Prussians set up on the map and the French entering from one side and in different turns 


By turn 3 the french had passed the mountains and are ready to assault the river via the two bridges 


The battle was fierce both sides used musket fire and artillery to soften up the opponent before charging in 


The French using their sharpshooters in front got an advantage with the saving throws 


while more troops pored in 


After a few rounds of charge and counter charge the first French units passed the river 


The Prussian commander seeing he could not hold the French started pulling troops back as to save what could be saved 


When the battle was over we followed the campaign rules for recovery of units and so on 
All 3 of us had a good time playing the game 
The outcome was very close to what I was expecting would happen in reality 
The rules as always were great and easy to follow and we actually stop only once to check a rule

10.9.15

Pz8

Pz8


Hi all 

I havent posted for a few weeks but Iv been playing games so Pz8 
I first got the rules a few years back and have been playing Balkan wars with them but my friend Pz Takis wanted us to try the WW2 divisional rules again so I put together a small ( 4 Divisions) game 

Its 1944 the Allies are in France and the Germans are trying to stop them from taking a towns.


The Germans have 1 Infantry Division (Poor) mostly eastern ex prisoners (6 Inf battalions and 3 Art battalions) with which they are holding the town and crossroads.



One Armored German Division (2 Pz battalions, 3 Pz Grenadier battalions & 2 Art battalions) will be rolling to see if it enters as to reinforce them. 


The US on the other hand have 2 Armored Divisions (4 Tank battalions, 3 Mech inf battalions & 2 Art battalions each) entering from the other edge of the map 


In the first turns the US move closer to the town and get in positions to attack 



The German Artillery tries to slow the US down but 3 1s are never good 


On turn 4 the US start their assault on the town and battles start all around 


I used small die to keep track of each bases hits 


The US forces using their supirior numbers are having no problem clearing the town and the crossroads 


but then the German reinforcements arrive and attack the US northern forces




The battle in the north is fierce but the German Armor is Elite (+1 to all combat and moral rolls) and it starts to get an advantage just in time as the town is almost out of defenders 


A few turn after that Both commander start pulling their forces back as to regroup and repair 
We both had lots of fun with the game. The US forces had the upper hand until the German armor arrived.

The rules are very nice and produce an realistic outcome.
We will be using them again in the future 


20.7.15

V&B campaign (First AAR)

V&B


My self and two M8 started a campaign using V&B it is set on the war of the fourth coalition. 
I will be playing the French, Alex will be the Prussian general and Takis will be playing Prussia's allies (Mostly Russia) 

After talking about it we opted to use Blucher's campaign system.
We set the max at 10000 pts (V&B) and each side has 2-5 counters on the map representing the points.   

After Maneuvering a bit the first action was upon us one Prussian counter met a French one and a battle was ready to start. 

The French army was 2000 pts strong comprising of
1st Corps 
1x Hv Art 
2 Inf divisions each with 3 Inf Regiments (4-5,NE,PT,DG) 

2nd Corps 
1x Hv Art 
2 Inf divisions each with 3 Inf Regiments (4-5,NE,PT,DG) 

3rd Corps 
2 Cavalry divisions each with 1 Hussar regiment (2-5,light cav,may skirm) & 1 Hv Cavarly Regiment (2-6 Hv cac) 
1 Inf division with 3 Inf Regiments (4-5,NE,PT,DG)
  
The Prussians army was also 2000 pts strong comprising of 
1st Corps 
2 Inf divisions each with 4 Inf Regiments + 1 Foot Art 

2nd Corps 
2 Inf divisions each with 4 Inf Regiments + 1 Dragoon Regiment 

3rd Corps 
1 Avaunt Guard division with 2 Light inf Battalions and 3 Hussar Regiments 


We set up the teren as per Blucher campaign rules 
The two villages are worth 2 VP each the two Hills are worth 1VP each and the crossroad is worth 1 VP. 

The Prussian won the initiative and started first and the French followed.

It was evident from the start that both generals meant to hold the two villages and the main battle would be waged on the left of the French.

The French guns went on the hill and the Prussian guns on the other hill. The guns started firing while troops maneuvered below them.

On the Left of the French one French foot division and two cavalry divisions faced of against 2 Prussian foot divisions and the Avaunt guard while Prussian guns one the hill started to fire. 

One the French right the Prussians moved forward as to pin the French forces in place. 

The French left Corps commander (Calvary mostly) would have non of that he charged the Prussians with his Foot and Cavalry hoping to catch the Prussians of balance. 

The Charge was not that successful as you can see from the disorder markers. 

After the French attack that failed the Prussians moved forward as to press their advantage. But they had not calculated correctly. 

As their foot moved forward the two French cavalry divisions charged in two Heavy and two Light regiments hit them as they were moving. 

The Prussian divisions were exhausted and started pulling back from the hill. 

The Prussian commander started to make a second defensive line in front of the village. Pulling troops back as to try and save them from the advancing French. 

And he Finally makes the defensive line. 

The French general had 5 VP and the Prussians were left with 2 VP (the village). 
At this point we both decided to call of our troops as the campaign has a long way to go and we both had some casualties. 
The final score was 5-2 for the French and we both had about 215 pts casualties.

15.4.15

Air War: C21

Air War: C21


Hi all 

A few days back I got Air War: C21 (PDF version) 
I had read very good things about the game so I got it 
After reading it 2 times (all 25 pages of rules) I tried it out 



 I made a datasheet for the plains i was to use (Mig-17 vs A-4H) Arab Israeli war 1973 


The A-4H was on a CAS mission armed with 2 AIM-9 and 4 big bombs 
It was intercepted by a Mig-17 
The Israeli pilot was rated as Average while the Arab was Poor 


After a few turns of maneuvering the two planes were close and the action started 


The Mig got a few shoots of first as the bombs made the A-4H heavy 
I fired a Sustained burst (3 ammo) getting 2 extra d6 and got 2 hits on the A-4H 
But that was but a scratch 



The A-4H made a Barrel roll and Turn move and got on the Migs rear and fired with its guns Sustained burst again making 3 hits on the Mig 


The A-4H opted to do a tailing move thus staying on the Migs rear 
Finaly the Mig exited the table after the pilot could not shake of the A-4H 

The game took us about 1 Hour it was very nice we all liked the special move cards which gave it a flavor
The rules are very well explained with lots of examples.
Even though we had AAM on the A-4H we dint use them and used only the guns of the aircraft. 
The A-4H had a very big advantage with the 2 sidewinders and the better gun but the 4 Big booms helped equalize things. 
We are going to play again next week with more aircraft.   




2.3.15

FFT 3

FFT 3 


Hi all this saturday we played a game of FFT 3 
The setting was in Germany in 1985. The two adversaries were W. Germany vs USSR 


the map 

The W. Germans had:
1x Panzer Battalion with attached infantry company (AVG)
1x Jager Battalion on foot (SUP)
1x Jager Battalion on foot (SUP)
3x F-4F (with Bombs) 
3x 20mm AAG 

The USSR had:
1x Assault Para Battalion (Good)
1x Assault Para Battalion (Good)
1x Light Para Battalion (Good)
1x Light Para Battalion (Good)
1x BTR Battalion (Fair) 
4x Su-20 (with Rockets) 
3x 152mm Art 
1x ZSU-23
1x SAM mobile

The Germans 

We rolled and it was an encounter and the Germans went first. 
My opponent (A veteran gamer) sent his Leopard 2A2s in the midle sported by a company of foot in APCs 
while his 2 foot Battalions came on the sides as to block any attempts on my part.

The Leopards 

I on the other hand had a great plan (which as always went to hell)

 The Assault Battalion 

I opted to attack from the sides with my assault battalions in the center I put the BTR battalion (as to keep the Leopards occupied) and to para drop the two light battalions (this would be our second para drop using the rules) 

The second Assault Battalion 

My plan started well as my opponent did what I was expecting. Both our air forces started making their appearance and I actually managed to destroy a Leopard (I dint like those tanks as they had 13 front armor and B vs Heat ammo while my best AT weapon had 12 pen)  

The Germans are coming !!!!!

I put what i could of the BTR battalion on a hill and hoped for the best as the German tanks came close. On the sides where I had hopes for victory my battalions set up to attack the German foot. 

ZSU-23 vs infantry rocks 

The German foot had 2 ATGM Milans per Battalion and as they were Superb the Milans got an extra shoot. This I had not counted on :( 

The Milans are on the hill 

Both of my attackes started off badly as the Milans hit hard on my units. But after the first shoots my ART and plains came in and helped out. 

No more Milans :) 

A fire fight started in both sides and both forces were close to braking when the paras came from above. 

The paras after many many Q tests 

The paras fell in and around the an enclosed field so had to take Q tests ( I actually passed them all). 

The BTRs attack the Leopards 

In the middle the situation was terrible for me so I opted to attack. In the end I lost the lot of them but the Leopards did nothing all game. 

The German foot 

In the end I managed to get the 2 light para battalions out of the board. I broke one Jager battalion but lost 3 battalions (2 assault battalions and the BTR battalion).

The game was one of the most enjoyable in some time. Both of us had lots of fun. 
The para drop as is in the rules is very good and both time we used it we had no problems. 
The Superb troops the German had was very very tough the Q test were on 2+ and even my Good paras (with BMDs) had lots of problems.