19.7.21

MEG Maximus (LNS vs 100YW English)

 

Hi All

We had a great game of MEG Maximus yesterday.
My Later northern Song faced off against 100 YW English with Burgundian ally.

I had my usual list with lots of mixed foot (PA / Crossbow), some cavalry with bow and 2 war wagons (first time I used them)

My opponent had lots of longbow men (experienced and skilled) some Burgundian knights and some men at arms

I lost the roll off and after we put the terrain I also lost the scouting.

Turn 1

I moved my foot line up the field while I held back on my left (the enemy skilled Pbow were facing me).

Turn 2

I moved into firing range with my foot line, while I maneuvered a bit on the left as to draw the enemy skilled bow.

Turn 3

I charged in with one of my cavalry vs skilled Pbow (hahaha) and failed to contact the enemy. We continued with the shooting.

I fired 21 white dice hitting 5 times, my opponent fired 15 white dice making 5 hits as well.

On the left we continued maneuvering and my war wagons were set up against some men at arms (not the best match up). While I moved my second cavalry to support the first one that failed to charge.

In the battle lines maneuvering continued.

Turn 4

I charged again with both cavalry, in the other fronts my enemy charged a unit of mixed foot that had taken hits and I used a second unit to intercept as to help them,

The shooting in the impact phase was good for both of us, I lost the wounded cavalry but my fresh one contacted with no problems. The pbow that charged and were in turn countercharged contacted both my units.

In the impact that followed some wound were scored.

In the movement were continued to maneuver our battle lines while the men at arms came close as to charge the war wagons and I moved a mixed unit to help them out.

Melee was even with some hits being scored on both sides.

Turn 5

The men at arms charged in and contacted war wagons and mixed foot opposite to them.

While one more Pbow unit charged a wounded mixed foot unit

War wagons and the mixed foot actually made a dent on the men at arms with the shooting causing 3 wounds.
The impact that followed was a bit in my favor and the men at arms were left one base from braking.

Maneuvering continued and in the melee that followed everything was lost for the Song

First the cavalry fighting the pbow broke

Secondly I could not make any hits on the men at arms but they broke the war wagons

And finally my 2 units that were fighting Pbow units also broke.

Moral tests that followed were not in my favor and I lost another group and game ended with the Song breaking while the English lost 1 unit in total (many were close to breaking)

 

A great battle that pushed both generals and armies to the limit.
We had countercharged, interception, lots of shooting, and the war wagons (I used them for the first time).


14.7.21

MEG Pacto

 

Hi All

We had our first MEG Pacto tournament last Saturday (10/07/21) in Patra.

The local wargame club (Don Kihot) of Patra organized the very successful event.

10 players (4 from Athens) took part, 8 played all there games and 2 played 1 game each.

I took part with my Syracuse Greek army (lots of hoplites).

First game was against Greko Bactrian (Pikes and lancers)

I lost the scouting and had to start deploying units first

When we finished the set up my hoplites and Galatians were up against Pikes and hoplites. I had my Numidian ally facing some Iranian lancers and some Greek Xystophoroi.

Turn 1

We both moved up our forces. I made sure my Numidians were in shooting range of the enemy horsemen.

Turn 2

The Bactrian cavalry on my right charged against the Numidians, I skirmished and shoot them but no contact was made.

We both continued moving our infantry lines up the field and next turn charges would happen.

Turn 3

The Bactrians charged in while I only charged with some Galatians on my flanks.

The Numiadians skirmished again and were not contacted.

The impact was with hits on both sides but fortunately I only lost one base.

In the movement I managed to turn some units on the flanks as to be ready for flank charges next round.

In the melee that followed we both took hits and we both lost a unit, the moral tests that followed were not eventful

Turn 4

I charged 2 units in the flanks, the Bactrian Cataphracts charged in at Hoplites (not a good plan) and the Numidian nobles received a charge from some lancers that had taken hits.

In the impact my opponent lost a few units and the moral tests that followed cost him another unit and the game.

 

I lost 3 units while I broke the Bactrians

A very nice game vs a great player, we had actually been talking on FB for some months but this was our first game close up.  


13.7.21

MEG Maximus 28mm

 

Hi All

Second of my battles in the 28mm MEG Maximus tournament in Athens.

My Bahrein army faced off against 100 year war French

My opponent had 3 units of knights, some crossbow and longbow men and some foot troops.

Again I lost and was defender and I was out scouted. I opted to put all 3 of my cavalry units in flank march and set up my foot on the table.

Turn 1

I started moving my foot up the table, my opponent did the same as to get in shooting range.

Turn 2

I got the red card I needed to put the flank march in play and I informed my opponent from which side I would be coming in from the next round.

I used my shield cover and the shooting was mostly ineffective.

I moved (slowly due to the shield cover) while my opponent fell back with his shooting units. Some knights dismounted as to be ready to charge my foot.

He also turned a unit of average knights as to face the flank that would be coming in.

Turn 3

I got a second red card in my flank command so no problems

My flank came in, 2 units went for enemy units while the third went for the enemy camp.

My opponent charged some of my foot units with his foot units. The shooting units continued to shoot.

The impact and the melee were not conclusive and we stayed locked.

Turn 4

The knights charged one of my cavalry that came from the flank.

While I used the other to charge some foot from the side.

In the melee that followed units started to break from wounds on both sides.

Turn 5

I attacked the camp and made many hits

As most of my army was engaged I did not move much.

In the melee I managed to take the last hits needed on enemy units as to break the enemy army.
I managed to take the camp as well and the enemy army would have to take moral tests as well.


7.7.21

MEG Maximus 28mm


Hi All 

Had a great 28mm tournament in Athens and played two great battles.

I used my Bahrein (1075 CE) army with lots of Long spear foot, some archers and Flexible cavalry.

First opponent was Galatian (Asia Minor) which had lots of short spear devastating charger foot, some cavalry and some loose foot with javelins

I was out scouted and had to set up 4 units, I also opted to send all 3 of my cavalry units on a flank march as the table was packed with heavy foot units.

Turn 1

My opponent started moving his foot up the table as to come in contact with my foot while he kept two units (cavalry and loose foot) in reserve on each side.

I moved the archers in some terrain as to take shoots at the enemy but not much else

My flank march general got his red card and I told my opponent the side I would be coming in from.

Turn 2

I got a second red card in my flank march general (my flexible cavalry could come in as a Tug and not only in skirmish formation)

My opponent charged along the battle line, the impact was in his favor (barely) as he had +3 (short spear + devastating charger) while I had +2 (long spear + integral shooter).

Hits were on both sides with me taking a bit more.

In the movement phase my opponent had some issues with his cards while I moved in my flank march using all 3 of my cards (2 red, 1 green) and now my cavalry was in a great position to start hitting the enemy units.

In the melee things were the same as

Turn 3

I charged with 2 of my cavalry units. One went against the enemy cavalry and the other hit the battle line that was fighting from the side.

In the impact the cavalry that hit the battle line broke them and charged on the next group.

With some helpful Moral test I managed to break 3 groups by the end of the melee

My opponent attempted to send some reserves he had to help out.

Turn 4

In the charge phase I charged with the unengaged cavalry and managed to engage my enemy’s cavalry in front of his camp.

As very few units were not engaged by now maneuvering was very minimal

In the melee that followed my opponent lost a further 3 units and I lost 2 units

Turn 5

I managed to get the last enemy unit needed to break the enemy

 

A very bloody battle and a very nicely painted army

As the enemy was all tribal and commanders were instinctive in some critical points of the battle that he needed to make some moves it did not help   

24.6.21

MEG Maximus

 

Hi All

Had a great game of MEG Maximus on Saturday.

Medieval Frisians vs Catalan company in Greece.

If you read my reports a few days back we had a MEG Pacto game with the same enemies and we wanted to see what would happen in Maximus.

My Catalans had 7 units of Almughavars and some cavalry units (2 shooty cav and 2 charging lancers)

The Frisians had lots of Long spear infantry units 1 cavalry and some troops with bows/crossbows.

The Frisian opted to be defender and had a coast on one of the flanks he also won the scouting and I had to put 4 units first.

Turn 1

I opted to moved my line up as to take the small hill in the middle of the field. While my two units of lancers were moving in the flanks. My opponent had some problems with command cards and could not move all the units he wanted.

Turn 2

My shooty cav started taking shots at the infantry that was in front of them  (actually made 6 wounds on the two units they were facing).
Our two battle lines were in charge range after the movement phase.

Turn 3

The shooty cav continued shooting at the enemy foot.

on my left we had contact with wound on both sides. On my right I also made a charge (flank charge) with my superior Almughavars.

in the movement phase I maneuvered my lancers as to be ready for flank charges next round. Again my opponent had problems with his command cards and could not move all the units he wanted.

Turn 4

I charged with both lancer units while my opponent charged with his cav on the flank of the superior Almughavars.

In the shooting my shooty cav broke one enemy unit.

After movement and melee my enemy had lost 5 units ( 4 foot +1 cavalry).

Turn 5

We stopped the game as it was not going very well for the Frisians.

We talked about our plans and what we would have done in turn 5 but my 4 units of cavalry were free with no opponent in front of them to hit the enemy flanks.     

17.6.21

MEG Pacto


Hi All

The last of the 3 MEG Pacto Battles had the Catalan Company in Greece face off against Medieval Frisians.

The Frisians won the roll and had coastal terrain while the Catalans out scouted the Frisians.

 

The Battle was a very fast game.
Both armies moved up as fast as possible while the Catalans avoided the fortifications of the Frisians

Turn 2

The two opposing cavalry forces charged each other. The impact and the Melee saw both sides take casualties but none broke.

The Albanian Cavalry on the right of the Catalans (skilled Jav) was making problems for the Frisians.

Turn 3

The main infantry lines came in contact, The Catalans had the advantage and added to that the Shove they got turned the impact in their favor. Many Frisian units lost the second line and along with that the Long spear ability.
In the Melee that followed 5 units of Frisians broke (a combination of losses and moral tests).
Big gaps all over the Frisian line appeared and the Catalans took the field of Battle.

Pacto is a great way to get new players into MEG.
It is fast
it is deadly

While it is very close to MEG Maximus     

15.6.21

MEG Pacto

Hi All

Second MEG Pacto game and my Cyrenean Greeks faced off against Medieval Frisians.

As always I had lots of Hoplites (LS/SC) some chariots and one unit of Pike, my opponent had lots of Spearmen some archers (Crossbow, bow) and some cavalry.

My opponent won the roll off as he had a talented general in the PBS I did well and I lost the scouting.
I set up some of my units on my right (my ally first) my opponent put in his barricades and his shooters behind them so I opted to avoid that. Afterword we both set up our main battle lines. On my right I had my chariots and one unit of light foot (SUG) archers.

My plan was simple make him come to me so I don’t get in range of the artillery he had and then hit him from the side.

Turn 1

My opponent moved up with his entire army except the units in the barricade. I only moved my chariots and light foot up.


Turn 2

My chariots and the enemy cavalry came into contact in the charge phase. In the impact I rolled a skull and killed one of his cavalry units (it was a unit of 1 base), the unit next to it took a moral (KAB) test.

The battle lines closed in and charges would happen in the next round.


Turn 3

The battle lines can into contact, I started the battle from the Pikes and they gave me a shove which helped in the other battles. The wound and losses were even.
in the melee that followed we both had units break and in the end of the round thanks to moral (KAB) tests I had lost 3 units and my enemy ha 5 lost units.

Turn 4

My chariots managed to make a flank charge which broke an enemy unit and the moral (KAB) tests that followed gave me the game.

A very bloody game. My opponent had a very big army and even though I stayed away from the fortifications he still had the whole table covered.

As always with Pacto the moral (KAB) tests are brutal and can decimate an army.     

14.6.21

MEG Pacto


Hi All

Had some great Pacto games on Saturday

First up My Cyrenean Greek vs Catalan company in Greece

I Had lots of Hoplites (LS/SC/Shove) some chariots and a unit of Pike men

My opponent had lots of Almughavars and some knights.

I was out scouted and set up the first units.

As we finished the set up my left had 2 units of chariots vs 2 units of knights (one armored one protected) In the center my Hoplites and Pike faced of against the Almughavars and on my right I had my ally (Libyan) with nothing in front of him.  

Turn 1

I moved my left and my right while the Catalans moved up all along the front.

Turn 2

The knights and chariots on my left charged each other, in the center the Almughavars came close for the charge while on the right the ally moved up as to threaten the Almughavar line.

The impact and Melee of the units of cavalry was with few wounds on each side but no bases lost

Turn 3

The Almughavars charged in and in the impact some lucky shoves save my line. I started with the Pike unit which was equal with the Almughavars.
The Ally turned his chariots and my opponent had to keep 1 unit of Almughavars back as to protect the side.

In the Melee that followed I managed to destroy the unit of protected knights and my opposing chariots moved up as to threaten the side on the Almughavars

The two infantry lines had taken many wound and I lost 1 unit while the Almughavars lost 2 units. The KAB (moral) tests that followed cost me 2 more units (they had both taken wounds and the yellow KAB test took them out) while the Almughavars lost 3 more units.

Turn 4

As the Catalans were 1 unit away from breaking and I needed 3 more and as I had 2 flank charges we did the impacts and the Catalans lost the final unit needed.

 

As always Pacto is a very nice and fast game which keeps many of the Maximus concepts but is much easier (very good for new players to start the game). Or if you want to have a 3-4 game tournament in one day.
The 3 BW range for the KAB tests is very deadly and can cost you the game.