5.7.20

MEG Maximus

MEG Maximus

Hi All

On Saturday we had another great MEG maximus game at the house (garage actually).

My Later Northern Song went up against French Ordonnance.

As always I had 12 Tugs while my opponent had 8 Tugs (needless to say his were more expensive).

I Had 9 mix foot crossbow units, 2 cav bow units, 1 foot archer unit

My opponent had 2 Mounted knights (superior), 2 foot knights, 2 pike, 2 archers (long bow)

We set up teren and I out scouted him by 20%.

As the teren was set up I was expecting his mounted knights and foot knights on my right while his archers would most likely go in the center (2 teren pieces), I had no idea where the rest of his army would go.

after the set up it was obvious his knights (foot and mounted) would press my right to get the victory while he would try to delay in the rest of the table.

My plan was to do the opposite.  

Round 1: My opponent moved all of his force (I used black and white cards to make him move first while keeping the cards I needed to move my force in the end). I had move all my units within shooting range.

Round 2: The opponents 2 mounted tugs (6 bases each superior) knights charged in on 3 of my mix foot Tugs taking 3 hits (2 in one tug and 1 in the other) in 8 black crossbow dice. My mix foot units opened fire all over the table (not doing much). In the following impact and melee the knights started killing of foot bases (taking some casualties them self's). Taking advantage of a gap in my opponents battle line I used 3 mix foot units to pin his archers while a third mix foot moved to threaten the knights flank. I was very lucky my opponent had very bad cards this round. Only one of the knight Tugs could break of (lack of cards) at the end.


Round 3: The knights charged back in on my foot and the loose of a few PA bases really made a difference. While he also charged 2 mix units with a unit of Pikes. I charged the knights on the flank and also charged the archers. The fighting was fears all over the battlefield. By the end of the round my opponent lost 1 unit of archers and a unit of knights while I lost 2 units of mix foot.  



Round 4: I charged the other unit of knights on the flank and also charged the other archers, while my opponents foot knights charged in as well. I maneuvered some units around to be ready for round 5 (flank charges). My opponent managed to break another of my mix foot (3had been lost by now) but wiped out his last mounted knight unit.

Round 5: the game was over as I had 3 units flank charge enemy units that were already in combat.


Even though my opponent played a very good game (used the mounted and foot knights very well) The small number of Tugs he had and the fact that he only had 3 generals (Competent, Talented, Mediocre) meant that once the enemy Tugs had been engaged it would be very hard to counter my movement ( I think at one point my opponent had 1 Tug free from battle and I had 4 moving around). As always the mounted arm horse knights are tanks and cannot be stopped frontally by the troops in my army (on a 1 vs 1 bases). The Foot knights were something I had come up against in the past but they could be countered.   

We Both enjoyed the game a lot and will have a re match soon with 28mm figures. 


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