PanzerFaust (20mm figs) 2 AAR
Hi all this weekend we had 2 games of Panzerfaust ww2 (20mm)
I had arraigned a game with my friend Alex (1943 Italians vs French
colonial Troops) but he called and told me he would be late so my friend
Dimitris stepped in his USSR troops would defend vs my Italians (1500pts vs
750pts)
The Italian force
1x BERSAGLIEN MOTORISED
INFANTRY Company (regular)
1x SELF
PROPELLED Company with attached BERSAGLIEN MOTORISED INFANTRY platoon (conscript)
The USSR
1x Soviet Rifle
Company with attached 2x Zis3 guns (conscript)
The scenario was
attack defend and the USSR set up in 2/3 of the table the Italians came in from
their base line.
Dimitris set up one platoon on each of the OBJ
and the third was in reserve in a wood between the two OBJ his plan was simple
hit them hard before they get close he had 2x Zis3 guns and 3x ATR as well as
all his infantry with Molotov cocktails
My plan was to
attack the hill on the left with my mech infantry and surround the town with my
tanks and make ruble of it
I started of
well with hi order dice. I used the woods to cover my attack.
The party
started as I got close around the hill a firefight started with my foot moving
closer and closer to the hill
On the town
the plan was not going well my tanks started tanking hits from the ATRs in the
houses and one Zis gun in the wood. I dismounted my one infantry platoon with
the tanks and moved them in
After 2 hours
of fighting my troop took the hill making the enemy troops run for it. On the
town front I made the mistake of attacking the town with my tank (big no no)
and I lost about 3 out of the 7 I had in the test that followed I rolled 1 and
2 and my Tanks run for it as well
At the end we
each held one OBJ and had about 40% loses each
2 comments:
Thanks for posting. Seems like the rule are working ok. Version 4 is on my list to try now as well as version 3!
Shaun hi
We are using V4. The direct fire rules are very good
John
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