Volley and Bayonet

Volley and Bayonet 

Hi all we had our second game of V&B on Saturday. 
French vs British at 2000pts each. 

The French had about 8 small divisions 
6 Infantry Divisions (mostly PT,NE) and 2 Dragoon Divisions 

The British had 5 divisions
4 Infantry Divisions and 1 Cavalry Division 

As you can see from the pic above the French started at full speed to come in contact with the British. 
their plan was to attack the British head on using their cavalry on the right to threaten the forces in the village while all the French foot attacked the rest of the British. 
The British plan was to use the village in their center as an anchor and attack for the side of the hill. 

The French plan was working well as the British had wasted a full Division to guard the village. 
The British commander was still confident his higher moral and training would beat off the French. 

The two forces came to firing range and the fire fight started.
All the French foot had Dedicated guns apart from the Horse art in the Divisions so the extra die helped. 
   The two British Elite Brigades tried their best with charge after charge on the French but they were just to many. 

At that point the French commander ordered one of his two Dragoon Divisions to leave the area close to the town and to circle around it and hit the British from the flank.

The British commander had not blocked the edge of the table (above pic)

and the French can passed behind the town (above pic)

Finally the French made a gap on the British line and started to exploit it (above pic)

At this point the British commander started withdrawing his forces for the battlefield.



Starmada Fleet ops

Starmada Fleet ops 

Hi all 

Few days back I got Starmada Fleet ops for my collection. 
I printed the counters and with a few friends we gave the rules a try. 
We found them very fast and very easy to learn. 

We made two fleets 250 pts each from the fleet options in the rules.
On the one side we had the Imperial Fleet:
3x Valiant class DE
1x Concordant class CV 
1x Belligerent class CL 

On the other side was the Arcturan Fleet:
2x Hayabusa class DD 
1x Raikou class BB
1x Izanagi class CCG

As you can see from the above pic the two fleets set up in the same manner. 

The battle began with both fleets surging forth.

The Arcurians had a small advantage in range and started firing first. 
But the terrible die roll dint help them.

Both fleets had weapons that gave many advantages and both had a large number of fighters. 
So the heavily armored ships of the Arcturians came under fire from the Triple damage weapons of the imperials.

After about an hour of battle it was all over. 
The badly damaged ships of the Imperials had driven off what remained of the Arcturian fleet. 

We all had fun playing this game. 
I have played Full Thrust for many years as well as Battlefleet Gothic and Babylon 5 and I have to say i was impressed with Fleet ops. So i went out and got Starmada X brigade as well. 



Volley and Bayonet

Volley and Bayonet 

Hi all 

On Saturday we had a small game of Volley and bayonet at the club. 
It was a points game 1000pts per side. 

the French had one Corps with the following 
3x Prov Inf Division (3 Brigades with DG) 
1x Light Cav Division (2 Hussar + 1 Horse Art) 
2x Horse Art (attached to the Corps HQ) 

The British had one Corps with the following 
2x Inf Divisions (3 Brigades + 1 Elite Brigade + 1 Field Art)
1x Cav Division (3 Med Cav + 1 Horse Art) 

 the French holding the village on the left and the British ready to charge in 

We had 3 villages as OBJ set up around the table. 
The British went first and started at full speed for the OBJ. 
The French from their side did exactly the same. 
Along the front line the two opponents started to slug it out. 
The British foot was vastly superior but their commander had deployed them not in the best manner. 
The two infantry divisions were set up one to the left and the other to the right of the table and only the Cavalry division was in the middle. 

The French command took advantage of the situation as one infantry division was holding the village on the left (pic 1) 2 infantry and one cavalry division attacked the British center and right (pic 2).
The French pressure payed off as the British cavalry division started taking casualties and had to be pulled back. 
The British made attempts to take the left village and actually got close thanks to the Elite Brigade they had but the French held. 
Overall everyone (4 players) had fun. 
The rules are very good and give a good filing of the era. 


Magic the Gathering last Saturday

Hi all 

For the last few weeks we have been playing lots (and i mean lots) of MTG games at the club 

So last Saturday about 6-7 us got together and played MTG
The decks are listed below (if I remember correctly) all are Modern

Mono red Goblin deck (me)  
Goblin Rabblemaster - M15 Spoiler
20 land 
4 Obelisk of Urd 
4 Door of Destine 
2 Hall of Triumph
4 Spikeshot Elder 
4 Goblin Rabblemaster 
4 Krenko's Command 
4 Goblin Shortcutter 
4 Dragon Fodder 
4 Frenzied Goblin 
4  Foundry Street Denizen 
2 Skinbrand Goblin 

Eldrazi deck (big creatures lots of annihilation)

White/Blue (flying deck)

Red/Black (fast and furious)

Mono white (token deck)

Mono Green

Mono Black

So with started with a multiplayer game, it had lots ups and downs but in the end the Eldrazi won the game. The highlight was when 3 Eldrazi creatures with 10 annihilation toke on the token deck which had 10-14 token soldiers on the field (ha ha ha)
Then we went on to have some 1 vs 1 games
First up were my Goblins vs the Eldrazi.
1.       I drew 3 land, 1 door of destine, 1 obelisk of Urd, 1 Goblin rabblemaster, 1 Spikeshot Elder.
I won (he drew land hahaha) and played land + Spikeshot.
He played land and an artifact (which lets him search his deck for a card blabla).
 I played another land and drew Krenko’s command and played it I also attacked for I with the spikeshot.
He played another land and used his artifact to get a land (he had those lands that favor the Eldrazi and are If you have one of each on the field they get more mana per land)
I played a third land drew land and tapped my 3 goblins to put in the Obelisk (all creaturs got +2/+2)
He played his third land (the one he got with the artifact) and from what I could see he had 3 land that gave him about 7 mana (his cheapest creature had 8 mana cost)
I played my fourth land drew Goblin shortcutter and played door of destiny, I attacked with my 3 goblins for 9 damage so he was down to 10
He played a land and put in an Eldrazi creature with 8/8 or something like that with 2 annihilation.
I played my shortcutter  and the door got a counter so all Goblins had +1/+1 from the door and +2/+2 from the Obelisk, I attacked with 3 Goblins for 12 damage he blocked one and killed it so I passed 8 damage (he was down to 2 damage)
He played a land and another big creature (this one with 3-4 annihilation)
So it was my turn I had 3 Goblins with 4/4 each he was down to 2 life and he had 2 creatures. He gave me the game.

Games 2 and 3 went his way as he got his creatures in faster than I could damage him but that’s life 


MTG one day Open tournament

MTG one day open tournament 

For any info contact John Fasoulas: fasoulasj@yahoo.gr 


PanzerFaust (20mm figs) 2 AAR

PanzerFaust (20mm figs) 2 AAR 

Hi all this weekend we had 2 games of Panzerfaust ww2 (20mm) 
I had arraigned a game with my friend Alex (1943 Italians vs French colonial Troops) but he called and told me he would be late so my friend Dimitris stepped in his USSR troops would defend vs my Italians (1500pts vs 750pts)

The Italian force
1x SELF PROPELLED Company with attached BERSAGLIEN MOTORISED INFANTRY platoon (conscript)  

1x Soviet Rifle Company with attached 2x Zis3 guns (conscript)

The scenario was attack defend and the USSR set up in 2/3 of the table the Italians came in from their base line.

 Dimitris set up one platoon on each of the OBJ and the third was in reserve in a wood between the two OBJ his plan was simple hit them hard before they get close he had 2x Zis3 guns and 3x ATR as well as all his infantry with Molotov cocktails

My plan was to attack the hill on the left with my mech infantry and surround the town with my tanks and make ruble of it

I started of well with hi order dice. I used the woods to cover my attack.
The party started as I got close around the hill a firefight started with my foot moving closer and closer to the hill

On the town the plan was not going well my tanks started tanking hits from the ATRs in the houses and one Zis gun in the wood. I dismounted my one infantry platoon with the tanks and moved them in

After 2 hours of fighting my troop took the hill making the enemy troops run for it. On the town front I made the mistake of attacking the town with my tank (big no no) and I lost about 3 out of the 7 I had in the test that followed I rolled 1 and 2 and my Tanks run for it as well
At the end we each held one OBJ and had about 40% loses each 


PzFaust (WW2 20mm)

PzFaust (WW2 20mm) 

Hi all another weekend another game
This time we played Panzer Faust (WW2 20mm) rules

The Battle was an encounter (as per the rules) 1944on one side was the

ARMY of Farmers and workers  
1x Infantry Company  (about 30 bases) and attached 2x Su-152 Conscript reliable
1x Self propelled Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable


The Huns
1x Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength Panzer Company (3x Panthers) Veteran Elite

As per the rules each turn each company roles a orders dice (1 D6) and that is how many orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and players alternate moving companies (conscripts go first and so on)

We had 3 Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR plan called for the infantry to go for the hill and the forest while the Tanks went for the farm. As all of the USSR was conscript they moved first along with the German infantry, this gave the German commander an advantage as his Veteran tanks always moved at the end and he had an idea of what his enemy wanted to do so the German tanks went for the farm as well.

After a few turns of movement a fire fight started on the left of the battlefield as the 3 Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76 on hull down position on a hill overlooking the farm and ordered the rest to charge in.

The outcome was a first for us (we had never seen this in any rules we have played) after many round of shooting 2 Panthers had lost their main guns but were still operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one fully operational (Su-76 hidden behind the farm). The German commander who was left with only one Panther had managed to pass all his tests (as had the soviet) and was starting to brake off with his wounded Panthers.

On the other side of the table the infantry was moving very slowly and never managed to come to contact although the Su-152 that were attached to the soviet infantry managed to fire a few shoot at the German foot causing some casualties      

In conclusion it was a very good game full of suspense. We will certainly have a few more games in the coming weeks. But we need to get transports for our infantry so it can get close to the Obj fast 




Last Saturday we had another game of FFT3 (Modern). The scenario was loosely based on the 1990s friction between Russia and Ukraine concerning the naval bases of the former USSR.

In our scenario Russia took the bases with special forces and attacked to make a buffer.

The Russian infantry attacking

The forces
Russia good
2 light para battalions (Inf)
2 para assault battalions (BMD + Inf)
Rocket launchers in support
Ukraine fair
3 BTR rifle battalions (BTR + Inf)

The Ukrainian Reservs

As we set up the Board the Ukrainian commander seeing his 3 OBJ (2x Towns + 1 Hill) decided to put 1 battalion in each town and to keep the third in reserve close to the hill. The Russians on the other hand decided to attack the Town close to the hill with their infantry and use the BMD battalions to attack the further most town.

The Russian attack from two sides 

As the assault (BMD) battalions attacked the Russian art fired a few smoke rounds to cover their move.
When they were close the infantry disembarked and they all assaulted the Town. Both sides put up a good fight in the Town but after a few rounds the Ukrainians gave way, the Russian losses were substantial.

The assault battalions then turned and started to go for the hill. The Ukrainian commander seeing this ordered his reserve battalion to disembark its troop on the path of the incoming BMDs. The battalion ATGMs started to take shots at the incoming Russians taking out a few BMDs.

The aatck on the first Town

Finally the Russian infantry battalions started to assault the second Town. The Ukrainians against all hope held the Town until the end of the game.  

The attack on the first Town

When we finished the game each had a town and the Ukranians held the hill, but they (Ukrainian) had lost 1+3/4 battalions.

The Ukranians