PzFaust (WW2 20mm)
Hi all
another weekend another game
This time
we played Panzer Faust (WW2 20mm) rules
The Battle
was an encounter (as per the rules) 1944on one side was the
ARMY of
Farmers and workers
1x Infantry
Company (about 30 bases) and attached 2x
Su-152 Conscript reliable
1x Self propelled
Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable
Vs
The Huns
1x
Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength
Panzer Company (3x Panthers) Veteran Elite
As per the
rules each turn each company roles a orders dice (1 D6) and that is how many
orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and
players alternate moving companies (conscripts go first and so on)
We had 3
Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR
plan called for the infantry to go for the hill and the forest while the Tanks
went for the farm. As all of the USSR was conscript they moved first along with
the German infantry, this gave the German commander an advantage as his Veteran
tanks always moved at the end and he had an idea of what his enemy wanted to do
so the German tanks went for the farm as well.
After a few
turns of movement a fire fight started on the left of the battlefield as the 3
Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76
on hull down position on a hill overlooking the farm and ordered the rest to
charge in.
The outcome
was a first for us (we had never seen this in any rules we have played) after
many round of shooting 2 Panthers had lost their main guns but were still
operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one
fully operational (Su-76 hidden behind the farm). The German commander who was
left with only one Panther had managed to pass all his tests (as had the
soviet) and was starting to brake off with his wounded Panthers.
On the
other side of the table the infantry was moving very slowly and never managed
to come to contact although the Su-152 that were attached to the soviet
infantry managed to fire a few shoot at the German foot causing some casualties
In conclusion it was a very good game full of suspense.
We will certainly have a few more games in the coming weeks. But we need to get
transports for our infantry so it can get close to the Obj fast
2 comments:
Interesting game! I brought Panzerfaust Armored fist 3rd Edition a long time ago (10 years? 15 years?) and they seems OK - same scale as Tractics, similar in detail but different in mechanics. I got an electronic copy of Version 4 and it is significantly changed - order dice; infantry move 5cm not 8; longer infantry weapon ranges; infantry is based not individuals; different casualty table and heaps of other minor changes! The jury is still out with me if V4 or V3 is better. I think V4 would actually be faster but V3 is simpler. However, if I was to use V3, I would crib a little bit of stuff form V4 (such as order dice and how close each base has to be). thanks for sharing. It got me reading both rules (V3 and V4) again.
Hi Shaun
We are using the free version. Infantry moves 5cm and are based on 4cmX4cm bases (2-4 figs per base)
I think we are both talking about V4
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