27.1.14

PzFaust (WW2 20mm)

PzFaust (WW2 20mm) 


Hi all another weekend another game
This time we played Panzer Faust (WW2 20mm) rules

The Battle was an encounter (as per the rules) 1944on one side was the

ARMY of Farmers and workers  
1x Infantry Company  (about 30 bases) and attached 2x Su-152 Conscript reliable
1x Self propelled Battery (1x T-34/76 + 4x Su-76) and attached 2x Su-85 Conscript reliable



Vs

The Huns
1x Volksgrenadier Company (about 30 bases) Conscript reliable
1x reduced strength Panzer Company (3x Panthers) Veteran Elite



As per the rules each turn each company roles a orders dice (1 D6) and that is how many orders it has (Conscripts re roll 5 and 6 while Veterans re roll 1 and 2) and players alternate moving companies (conscripts go first and so on)



We had 3 Obj along the center of the table (1x Hill + 1x Forest + 1x Farm).
The USSR plan called for the infantry to go for the hill and the forest while the Tanks went for the farm. As all of the USSR was conscript they moved first along with the German infantry, this gave the German commander an advantage as his Veteran tanks always moved at the end and he had an idea of what his enemy wanted to do so the German tanks went for the farm as well.



After a few turns of movement a fire fight started on the left of the battlefield as the 3 Panther tried to stop the 7 soviet tanks. The soviet commander put his T-34/76 on hull down position on a hill overlooking the farm and ordered the rest to charge in.



The outcome was a first for us (we had never seen this in any rules we have played) after many round of shooting 2 Panthers had lost their main guns but were still operational. The soviets had 3 immobilized tanks and 3 destroyed tanks and one fully operational (Su-76 hidden behind the farm). The German commander who was left with only one Panther had managed to pass all his tests (as had the soviet) and was starting to brake off with his wounded Panthers.



On the other side of the table the infantry was moving very slowly and never managed to come to contact although the Su-152 that were attached to the soviet infantry managed to fire a few shoot at the German foot causing some casualties      



In conclusion it was a very good game full of suspense. We will certainly have a few more games in the coming weeks. But we need to get transports for our infantry so it can get close to the Obj fast 


20.1.14

FFT3 (MODERN) AAR

FFT3 AAR



Last Saturday we had another game of FFT3 (Modern). The scenario was loosely based on the 1990s friction between Russia and Ukraine concerning the naval bases of the former USSR.

In our scenario Russia took the bases with special forces and attacked to make a buffer.

The Russian infantry attacking

The forces
Russia good
2 light para battalions (Inf)
2 para assault battalions (BMD + Inf)
Rocket launchers in support
Ukraine fair
3 BTR rifle battalions (BTR + Inf)

The Ukrainian Reservs

As we set up the Board the Ukrainian commander seeing his 3 OBJ (2x Towns + 1 Hill) decided to put 1 battalion in each town and to keep the third in reserve close to the hill. The Russians on the other hand decided to attack the Town close to the hill with their infantry and use the BMD battalions to attack the further most town.

The Russian attack from two sides 

As the assault (BMD) battalions attacked the Russian art fired a few smoke rounds to cover their move.
When they were close the infantry disembarked and they all assaulted the Town. Both sides put up a good fight in the Town but after a few rounds the Ukrainians gave way, the Russian losses were substantial.


The assault battalions then turned and started to go for the hill. The Ukrainian commander seeing this ordered his reserve battalion to disembark its troop on the path of the incoming BMDs. The battalion ATGMs started to take shots at the incoming Russians taking out a few BMDs.

The aatck on the first Town

Finally the Russian infantry battalions started to assault the second Town. The Ukrainians against all hope held the Town until the end of the game.  


The attack on the first Town

When we finished the game each had a town and the Ukranians held the hill, but they (Ukrainian) had lost 1+3/4 battalions.

The Ukranians



9.1.14

FFT 3 (Modern) Campaign


FFT 3 (Modern) Campaign

1983


The USSR is advancing in all fronts the NATO forces are under immense pressure. The NATO SHAPE (supreme headquarters allied powers) decides that an attack must be made in order for the pressure to be relieved on the other fronts.



The place is the Crimean peninsula deep behind enemy territory. The force that will be used is a mix of USMC battalions and regular W. German army units.

The goal is to capture the peninsula and hold it. So as to force the enemy to bring forces from other fronts to re take it. And finally to break off via the sea.

The combatants:
1. USSR special forces
2. E. German Reserve forces
3. USMC
3. W. German

8.1.14

FFT 3 AAR

FFT3 AAR





A few days back a friend and I played a FFT3 WWII points based game.

The game was set in 1944.


The opponents USSR vs Germans


We wanted to try out the point system so we both made our lists at 2500 pts and each one could pick whatever he wanted but no more than 3 air units.


I went with the USSR and picked 3 Brigades (Horde player) 1x Tank Brigade (fair), 1x RS Inf Brigade (fair), 1x Cav Brigade (with attached IS-2 battalion) (good) and 2 air units (rockets and cannons).
My opponent (Panzer Takis) picked 1x Hv Tank Battalion (9 Tiger tanks) (good) 1x Panzer Battalion (6 Panthers) (good) and 3 air units (cannons).


 The game was an encounter and as we set up Panzer Takis was not very happy with his choice of units. We had 3 Obj (2 towns and a road junction) all along the center line of the table.


My plan was simple use one brigade to get each Obj and hold it. Panzer Takis still in shock from the army lists went for the central town with both battalions and hoped for the best.


The first 2 round went by fast as both opponents used strategic move to go for the Obj. but the USSR due to the fast moving units it had especially in the center (T-34s) got to all of the Obj first.


The Luftwaffe and Soviet air force were fighting over the battlefield and the first plane to arrive was a Soviet one that due to bad luck (die roll) dint hit any of the 3 Panthers in tis cannons path.



Panzer Takis was steadily advancing for the central town and I dicided to put the tank brigades SMG battalion in the town and start pull the T-34s back as they were no match for the Tigers and Panthers in open ground. I also started sending units from the two other Obj to support the center (Is-2 and some Inf)


The IS-2 started to hit the German tanks from the side while the 76mm & 45mm ATGs from the town also shot at them (the ATG were not a match for the Panzers heavy armor)


Finally Panzer Takis came close to the town and started firing at the inf inside. Unfortunately for him the Soviet infantry charged out and took out some tanks


By then the Panther battalion had taken casualties and had to make a test which it failed and Panzer Takis having lost 2 Tigers as well called the game.
I think Panzer Takis will start getting more infantry in his lists after this game.

16.12.13

DBA 2.2

DBA 2.2


Last Saturday we had a few games of DBA 2.2
The main opponents were the Early Samurai (4x CV, 5x AX, 3x BW) versus a variety of opponents (Medieval Vietnamese, Nan-chao).

First battle

Samurai vs Vietnamese 

The Vietnamese (defender) decided to make a battle line with their AX,Wb,Bd4 and put the Big elephant with the general in the far side. The Samurai seeing what the Vietnamese had in mind set up as to stop them (Ax vs the Elephant) and Bws vs the Cv.

The two lines collided piece by piece as the PiPs did not help the two commanders.
The final result was 4-2 for the Vietnamese (thanks to the Elephant)


Second Battle
Samurai vs Nan-chao 

The Samurais after losing to the elephant (Vietnamese) faced the PK of the Nan-chao. Again Samurai are attacker and after seeing the deployment of the enemy deploy accordingly. Against the Pk are Samurai Bw in two ranks as to hit them hard with shooting, the Cv is against the Nan-chao Cv, the samurai Ax are against the Nan-chao Bw and Ps.
The first few turns go by quick and then the Samurai Ax come in contact with the Nan-chao Ps+Bw with devastating results for the Ps+Bw.
At this point the game is 3-2 for the Samurai and then it happens the Nan-chao general is pined and killed in a 2-2 battle 


More to come

31.8.13

FFT3 - WW2



Hi all
On Saturday we had a very interesting game of FFT3 WW2 at the club
It was set in June 1944 the night before D day and 3 Battalions of US Paras/Gliders are dropped behind the beaches in order to secure two villages on the main road to prevent reinforcements.
The Germans only had some Ost units in the area and had to prevent the US from taking the villages.



US Forces
1x Para Battalion (full) Excel 
2x Glider Battalion (full) Excel 
4x 105 Hw 

German
2x Ost (USSR - Croats - Turks) Battalion (full) Fair 
1x Kampfgruppe  Aveg (3x Sdkfz222, 9x Cav) 

The Map


After the Germans set up the US start the first turn with the para drop



The German commander after getting up decides to attack the paras while they are still gathering their forces


He sends his Kampfgruppe (3x Sdkfz222 and 9x Cav) to attack while his Ost battalions dig in the towns


The paras after getting on the ground start advancing on the towns




But after a few minutes the German Kampfgruppe hits them in a wheat field in front of the town
The battle is fears but the superior training of the paras gives them the victory in the field


After taking care of the only good German unit the paras begin the attack on the two towns


Even though the Ost Battalions put up a fight they are outmatched and are rooted

In the end the US are victorious they have taken both towns and have rooted the Germans
The Germans managed to inflict many losses on the paras (two Glider battalions were under 50% strength but managed to pass the tests needed) but in the end the towns had been lost


2.7.13

FFT 3

FFT 3



On Sunday 07/07/13 10:00 am we will run a FFT 3 game at the Strategikon club in Athens

The game will be Iraq vs USMC 1990 a H. Defend scenario

All are welcome to take part

29.6.13

FFT 3 AAR

FFT 3 AAR 



Israel vs Syria 1973 3000pts per side

IDF 1973 
1x Armor Battalion (Avg) 
6x Sherman 105mm, M3 120mm Mort
1x Mech inf Battalion (Good) 
1x120mm Mort 
1x jeep 106mm 
9x Inf 
9x M3 
1x Mech inf Battalion (Good) 
1x120mm Mort 
1x jeep 106mm 
9x Inf 
9x M3 
1x Armor Comp (Avg) 
2x AMX-13 
1x Armor Comp (Avg) 
2x M48 A2 
ART 
3x M101 (105mm) 
AA
3x TCM-20 (20mm) 

The IDF

SYRIA 1973 
1x Mech Inf Brigade (Fair) 
2x BRDM-1 
1x ZSU-23/4 
2x SA-7 
2x Jeep
1x120mm Mort 
3x82mm Mort 
3x107mm Mort
3x AT-3b 
6x T-55A 
27x Inf 
36x BTR-60PB 
1x Armor Battalion (Fair) 
6x T-55A
1x Mech Inf Battalion (Marginal) 
1x 82mm Mort
1x 107mm RR
1x AT-3b 
9x Inf 
12x BTR-60PB
ART
3x D-20 (152mm) 
AIR 
1x MiG-21MFJ (M GP Boom)

The Syrians

The Syrian plan was simple split up the force in 3 groups and attack on all sides with 2 battalions each (3 players for Syrian side). The IDF side decided to hold one Mech inf Battalion on the center and right of the table and attack on the left with one Mech infantry battalion and on armor battalion.

The Right side of the table

The Syrians went first and started to pore in their forces T-55A tanks along with BTR-60 and BTR-50 APCs. After them came the IDF more defensively orientated the IDF started to move infantry in the towns and armor on the hill as to try and stop the onslaught that was coming.

The left side of the table 

After the first few turns of maneuvering the IDF tanks opened fire (exploiting their longer range) this did not seem to stop the Syrians that even though taking loses continued on.
The Syrian armor finally came in range and fired back at the IDF tanks while some Sagger missiles from the infantry battalions also started to pore it in. While this was going on the artillery on both sides was trying to support the ground troops.

The Syrian infantry 

On turn 6 the Syrian artillery managed to pick of 2 out of the 3 IDF AA guns and the Syrians were confident that their air force could come in and help take care of the IDF.

The IDF counter attack 

The first Syrian MiG-21 came in the following round and attacked a hill on which six  Sherman (105mm) tanks were on the MiG used its Medium GP bombs (15) to hit 2 tanks taking one out and causing the other to become suppressed.

The Syrians after taking fire

the game continued on the same tempo when on turn 10 the IDF on the left began to attack (the Syrians had lost 2 battalions and were rushing reinforcements from the center). On the right the Syrians had come close to the right most town but dared not attack as the IDF infantry along with a jeep 106mm had taken defensive positions and was on over watch.

The IDF right most town 

On the final round neither side had completed its Objective (to exit units from the enemy base line) so we counted loses and concluded it was a minor IDF victory.